Patchnotes für v.2.0.0.21390: Neuer Patch für PTR + RoS Closed Beta

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D3- PTR Closed Beta Patchnotes

Nachdem die Dataminer gestern in den neuen Dateien auf dem PTR bereits fündig geworden sind, ist Patch 2.0.0.21390 nun auch ganz offiziell auf dem öffentichen Testserver von Diablo 3 und in der Closed Beta von Reaper of Souls eingetroffen. Die kompletten Patchnotes mit Details zu allen Inhalten und Änderungen findest du hier!

Vor wenigen Tagen hat Community Managerin Nevalistis es bereits angekündigt: Im Rahmen des aktuellen Patches gibt es eine Änderung bei den neuen Schwierigkeitsgraden. Meister wird ab sofort nun freigeschaltet, wenn Akt 4 mit einem Charakter abgeschlossen wurde. Qual (I-VI) wird verfügbar, sobald ein Charakter Stufe 60 erreicht hat.

Neben diversen allgemeinen  Bugfixes nahmen die Entwickler darüber hinaus Änderungen an allen sechs Klassen vor (Hinweis: Der Kreuzritter ist nicht auf dem PTR, sondern nur in der RoS Closed Beta verfügbar). Geschraubt haben die Entwickler weiterhin am Crafting, den verfluchten Truhen sowie an diversen Items und Monstern.

Diablo 3 – PTR Patch 2.0.1 – v.2.0.0.21390

Zitat von Blizzard (Quelle)

Below you will find the most current PTR patch notes for 2.0.1. Please note that this is not the final version of the 2.0.1 patch notes and that many changes may not have been documented or described in full detail. […]

GENERAL

  • Master difficulty now unlocks upon completion of Act IV, and Torment difficulty (I-VI) unlocks at level 60
    • Note: Heroes who do not have access to Reaper of Souls will only be eligible for certain Torment bonuses.
  • Bug Fixes
    • Clans can now be disbanded
    • Players can no longer revive at corpse in boss encounters
    • Certain crafted items that are copied over to the PTR no longer have a level requirement of 61 or higher (PTR only)
    • Follower items no longer drop with a level requirement of 61 or higher (PTR only)
    • Fixed an issue that was causing environmental traps (crumbling walls, chandeliers, etc) to not correctly stun or do damage to monsters
    • Fixed an issue that was causing the second exit portal to not spawn within the Hell Rift found in the Gardens of Hope, Tier 1
    • Fixed several issues that could cause client crashes

CLASSES

  • Barbarian
    • Active Skills
      • Ancient Spear
        • Increased base damage from 300% to 350% weapon damage
        • Skill Rune – Jagged Edge
          • Increased damage from 405% to 435% weapon damage
      • Frenzy
        • Increased base Fury generation from 3 to 4
      • Ground Stomp
        • Increased base radius from 12 to 14 yards
        • Skill Rune – Deafening Crash
          • Changed from Physical to Cold element type
        • Skill Rune – Trembling Stomp
          • Changed from Physical to Fire element type
      • Hammer of the Ancients
        • Skill Rune – Birthright
        • No longer has a chance to drop treasure
      • Weapon Throw
        • Increased base Fury generation from 5 to 6
        • Increased base damage from 115% to 135% weapon damage
        • Skill Rune – Mighty Throw
          • Increased damage from 175% to 200% weapon damage
        • Skill Rune – Balanced Weapon
          • Increased Fury generation from 8 to 9
          • Changed damage type from Physical to Fire
      • Whirlwind
        • Increased base move speed while Whirlwinding from 66% to 75%
        • Skill Rune – Hurricane
          • Reduced max range of pulling in enemies from 45 yards to 35 yards
          • Reduced the rate of pulling in enemies from every 0.5 secs to every 1.0 secs
          • Enemies pulled in will now be immune to Hurricane’s pull-in effect for 5 secs
          • Champions and Elites are now correctly immune to the pull-in effect
    • Passive Skills
      • Bloodthirst
        • Reduced Life per Fury spent by 30% (578 @ Level 70)
  • Demon Hunter
    • Active Skills
      • Bola Shot
        • Skill Rune – Imminent Doom
          • Changed damage type from Arcane to Fire
      • Caltrops
        • Skill Rune – Carved Stakes
          • Reduced the Discipline cost from 4 to 3
      • Chakram
        • Skill Rune – Serpentine
          • Doubled the travel speed of the projectile
      • Companion
        • Significantly increased the health of Boar, Spider, and Wolf companions (the other companions are immune to damage)
        • Skill Rune – Boar Companion
          • Increased bonus to all resistances from 15% to 20%
          • Reduced the boar’s damage from 120% to 50% weapon damage
        • Skill Rune – Ferret Companion
          • Now also increases your movement speed by 10%, up to movement speed cap
          • Reduced the ferrets’ damage from 100% to 50% weapon damage each
      • Elemental Arrow
        • Increased base radius from 1.25 to 2
        • Skill Rune – Screaming Skull
          • Increased radius from 1.25 to 2
        • Skill Rune – Lightning Bolts
          • Increased radius from 1.25 to 2
      • Entangling Shot
        • Increased proc scalar for unruned and all runes except Shock Collar to 1.0
        • Skill Rune – Shock Collar
          • Increased proc scalar from 0.2 to 0.4
      • Hungering Arrow
        • Skill Rune – Shatter Shot
          • Increased proc scalar from 0.216 to 0.59
      • Multishot
        • Skill Rune – Burst Fire
          • Changed damage type from Arcane to Poison
          • Increased damage from 160% to 200% weapon damage
      • Preparation
        • Skill Rune – Punishment
          • Reduced Hatred gained from 125 to 100
      • Smoke Screen
        • Skill Rune – Choking Gas
          • Changed damage type from Physical to Poison
    • Passive Skills
      • Archery
        • Changed the bonus for having a 2nd Hand Crossbow from +1 Hatred per generator shot to +1 Hatred per Second
  • Monk
    • General
      • All Mantras have been converted to Active/Passive skills and different rune effects from multiple Monks should now stack
    • Active Skills
      • Blinding Flash
        • Skill Rune – Replenishing Light
          • Reduced Spirit granted per enemy hit to 7
        • Skill Rune – Faith in the Light
          • Reduced damage bonus to 29%, to bring in line with other similar skill budgets
          • Reworked skill to grant a damage bonus for 3 seconds
      • Seven-Sided Strike
        • Increased base ability damage to 5677%
        • Skill Rune – Sudden Assault
          • Increased damage to 6477%
        • Skill Rune – Pandemonium
          • Increased Stun chance to 100%
        • Skill Rune – Fulminating Onslaught
          • Increased damage to 977%
    • Passive Skills
      • Chant of Resonance
        • Redesigned: The Spirit cost of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
      • Seize the Initiative
        • Reduced armor contribution from Dexterity to 30%
      • Transcendence
        • Reduced Life per Spirit Spent by 70% (now 248 @ Level 70)
        • Reduced Life per Spirit Spent increase from 1% to 0.4% of your Health Globe Healing Bonus
  • Witch Doctor
    • Active Skills
      • Corpse Spiders
        • Skill Rune – Spider Queen
          • Damage reduced to 1575%
      • Firebomb
        • Skill Rune – Pyrogeist
          • Damage reduced to 520%
      • Grasp of the Dead
        • Base damage reduced to 560%
        • Skill Rune – Rain of Corpses
          • Damage reduced to 420%
      • Haunt
        • Base damage reduced to 1465%
      • Hex
        • Skill Rune – Angry Chicken
          • Damage reduced to 1350%
      • Locust Swarm
        • Base damage reduced to 1040% weapon damage
        • Skill Rune – Searing Locusts
          • Damage reduced to 1480%
        • Skill Rune – Cloud of Insects
          • Damage reduced to 2080%
      • Sacrifice
        • Damage per dog reduced to 185%
      • Soul Harvest
        • Skill Rune – Vengeful Spirit
          • Damage reduced to 630%
      • Spirit Barrage
        • All runes have had their damage type changed to Cold
        • Skill Rune – Manitou
          • Damage reduced to 2900%
        • Skill Rune – Phantasm
          • Damage reduced to 675%
      • Spirit Walk
        • Skill Rune – Umbral Shock
          • Damage reduced to 750%
      • Wall of Zombies
        • Damage reduced to 200%
  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune – Frozen Orb
          • Reduced range to 30 yards, in order to make aiming explosions a little easier
      • Electrocute
        • Skill Rune – Surge of Power
          • Changed damage back to Lightning
      • Hydra
        • Hydras now despawn when their owner dies
      • Mirror Image
        • Mirror Image AI improved to be more in line with other pets and followers
    • Passive Skills
      • Arcane Dynamo
        • Reduced damage bonus to 60%
      • Blur
        • Reduced damage reduction amount to 17%
      • Dominance
        • Reduced base duration to 3 seconds
        • Reduced shield amount to (12,379 @ L70) per stack
      • Prodigy
        • Increased Arcane Power granted to 5
    • Bug Fixes
      • Arcane Orb
        • Skill Rune – Frozen Orb
          • Fixed an issue where this rune was doing less damage than intended
        • Skill Rune – Scorch
          • Fixed an issue where this rune was doing less damage than intended
      • Ray of Frost
        • Should no longer be blocked by followers, hirelings, or friendly pets

CRAFTING

  • Gorell the Quartermaster in Bastion’s Keep no longer sells the plans for Nightmarish, Hellish and Infernal Staffs of Herding
    • The plans for the base „Staff of Herding“ still drop from Izual
    • If players have already crafted a Staff of Herding, or purchased these plans, they will not be removed
    • Any of the existing Staff of Herding items can be used in the game to unlock Whimsyshire, which will be rolled using Dynamic Difficulty rules
  • Blacksmith crafting costs have received a tuning pass
    • The ratios of blue to yellow crafting material costs now more correctly match live drop data
    • Gold costs of crafting have been reduced
  • Bug Fixes
    • Crafting recipes no longer display duplicate crafting materials in their Required Materials lists
    • Fixed an issue that was causing crafting materials for certain Blacksmithing recipes to be consumed without an item being crafted

EVENTS

  • Cursed Chests
    • Horde Type Cursed Chests
      • No longer have a shrine
      • Now only require 100 monsters to achieve bonus, down from 150
      • Completing the event awards 1 chest
      • Completing the bonus awards a second chest
    • Wave Type Cursed Chests
      • The standard chest has been removed as a reward
      • Completing without hitting five waves now only awards a Shrine
      • Completing the fifth wave will now give the chest as a bonus
      • Once the fifth wave is completed, the events now end and the bonus chest is granted immediately
      • Every completed wave now also grants bonus experience and gold
  • Infernal Machine
    • The items required for the level 60 Hellfire Ring now only drop if the game is level 60

ITEMS

  • Health Potion drop rate has been reduced from all sources
  • Armor racks now give less generous loot
  • Added new item affix: „+X% damage to Physical damage type skills“ to go along with similar Elemental damage type skills affixes
    • This new affix rolls in the same slots and ranges as the other +X% damage to each of the Elemental damage type skills affixes
  • Maximum amount of Resource cost reduction you can roll on items has been reduced from 12% to 10% on weapons and 10% to 8% on non-weapon slots
  • Vendor-bought items are now flagged as such, and cannot be salvaged
  • Set Items
    • Many set items have received updates to their set bonuses:
      • Blackthorne’s Armor
        • 2-piece Set Bonus:
          • +250 Vitality
          • +10% Damage against Elites
        • 3-piece Set Bonus:
          • +25% Gold Find
          • -10% Damage Taken from Elites
        • 4-piece Set Bonus:
          • You are immune to Desecrator, Molten, and Plagued monster types
      • Bul-Kathos’ Glory
        • 2-piece Set Bonus:
          • +250 Strength
          • +10 Max Fury
          • You occasionally Whirlwind furiously, dealing 250-300% weapon damage to all enemies around you for 6 seconds
      • Chantodo’s Return
        • 2-piece Set Bonus:
          • +250 Intelligence
          • Reduce damage from elites by 10%
          • Your shields heal for 25% of their remaining amount when they expire
      • Endless Path
        • 2-piece Set Bonus:
          • +250 Vitality
          • +50% Critical Hit Damage
      • Immortal King’s Legend
        • 2-piece Set Bonus:
          • +100 All Resistance
          • +10 Max Fury
        • 3-piece Set Bonus:
          • +289 Life per Fury Spent
          • +2 passive Fury regeneration
        • 4-piece Set Bonus:
          • Call of the Ancients last until they die
      • Inna’s Grandeur
        • 2-piece Set Bonus:
        • Reduced Life per Spirit Spent from 274 to 124
      • Manajuma’s Ornaments
        • 2-piece Set Bonus:
          • +250 Intelligence
          • +30 Mana per Kill
          • You are surrounded by a deadly poison cloud, dealing 150% weapon damage per second to enemies within 10 yards
      • Natalya’s Solace
        • 2-piece Set Bonus:
          • +250 Dexterity
          • +10 Max Discipline
        • 3-piece Set Bonus:
          • +7% Critical Hit Chance
          • +10 Max Discipline
        • 4-piece Set Bonus:
          • The cooldown of Rain of Vengeance is reduced by 1 second for every enemy you kill
      • Shenlong’s Noble Path
        • 2-piece Set Bonus:
          • +250 Dexterity
          • +1 Spirit Regen per Sec
          • Chance to hurl a ball of pure energy when attacking, dealing 300% weapon damage as Fire
      • Tal Rasha’s Sacrifice
        • Increased Arcane Power Regeneration on the 3-piece bonus to 2
  • Legendary Items
    • The unique affixes for many Legendaries now roll with variable bonuses instead of static numbers
      • Example: Wizard Spike may now roll between 20%-25% chance to cast a Frozen Orb
    • All legendary quivers now roll 15-20% attack speed
    • Legendary items with more powerful effects are now more rare
    • Many Legendary items have received updates to their stats and bonuses:
      • Andariel’s Visage
        • Reduced the Increased Fire Damage Taken roll to 5-10%
        • Reduced internal cooldown
        • Increased Poison Nova radius to 10 yards
        • Now rolls with Attack Speed and Elemental Damage Bonus
      • Anessazi Edge
        • Increased Stun duration from 1.0 to 1.5 seconds
      • Azurewrath
        • Increased minimum roll for Freeze chance to 20%
        • Now rolls Attack Speed
      • Buriza-Do Kyanon
        • Now causes your projectiles to pierce 1-2 additional times
        • Lowered pierce internal cooldown to 0.5 seconds
        • Now always rolls Cold damage, Dexterity and Attack Speed
      • Calamity
        • Now applies only unruned Marked for Death in order to reduce visual and process clutter
      • Cindercoat
        • Increased minimum cost reduction for Fire skills roll to 23%
      • Dark Mage’s Shade
        • Reduced maximum cooldown roll to 20
      • Doombringer
        • Now rolls Primary Stat, Life %, Life per Hit, and 30-40% increased damage for Physical skills
      • Eye of Etlich
        • Increased Ranged Damage Reduction roll to 30%-35%
        • Now rolls Elemental Damage Bonus
      • Frostburn Gauntlets
        • Increased minimum Cold Damage roll to 23%
        • Increased minimum Freeze roll to 34%
      • Gazing Demise
        • Legendary power has been removed and is now on Homunculus
      • Gyana Na Kashu
        • Increased minimum Piercing Fireball damage roll to 360%
      • Homunculus
        • Legendary power has been redesigned
          • A Zombie Dog is automatically summoned to your side every 4-6 seconds
        • Now rolls Intelligence, Maximum Mana, All Resist, and Reduced Damage from Elites
      • Magefist
        • Increased minimum Fire Damage roll to 30%
      • Moon Slayer
        • Grasp of the Dead will now display a cooldown swipe when cast if Moon Slayer is equipped
          • This Legendary power is under review and may be revised in the future
      • Moonlight Ward
        • Now rolls 40%-50% increased damage for Arcane Skills
        • Removed internal cooldown
      • Pox Faulds
        • Legendary Power has been redesigned
          • When 3 or more enemies are within 12 yards, you release a vile stench that deals 240%-320% weapon damage as Poison every second for 10 seconds to enemies within 15 yards
      • Skycutter
        • Now rolls 30%-40% increased damage for Holy Skills
      • String of Ears
        • Increased Melee Damage Reduction roll to 25%-30%
      • Stone of Jordan
        • Increased minimum roll of Bonus Damage to Elites to 25%
        • Now rolls Primary stat, Elemental Damage Bonus and Maximum Resource affix families
      • Strongarm Bracers
        • Changed from +25% damage for 3 seconds to +20-30% damage for 5 seconds
      • The Swami
        • Reduced chance to proc Frost Nova on killing an enemy from 20-25% to 15-20%
      • Swamp Land Waders
        • Increased bonus Poison Skill damage roll to 30-40%
      • Tasker and Theo
        • Changed from +100% pet attack speed to +40-50% pet attack speed
      • Wizardspike
        • Now only drops for Wizards
        • Legendary Power now actually casts the Frozen Orb rune
        • Reduced Frozen Orb proc chance to 20%-25%
        • Now has an internal cooldown based on attack speed to normalize Frozen Orb proc rate during channeled spells
        • Now rolls with 75-100 All Resistance
        • Can now roll with any damage type, not just Arcane
  • Bug Fixes
    • Fixed a bug where Act III bounty bags dropped a Legendary crafting plan 100% of the time

MONSTERS

  • Chance of minions dropping health globes has been reduced to 50%
  • Affixes
    • Desecrator
      • Maximum damage has been reduced
      • Increased amount of time before maximum damage is reached
    • Molten
      • Reduced trail target area size to 2.75 yards
      • Reduced explosion target area size to 12.5 yards
    • Plagued
      • Damage has been reduced
      • Increased amount of time before maximum damage is reached
      • Reduced target area size to 7 yards
    • Poison Enchanted
      • Now does reduced damage to pets
    • Frozen
      • Reduced explosion and build up target area size to 12.5 yards
    • Mortar
      • Reduced outer target area size to 11.5 yards
    • Frozen Pulse
      • Reduced pulse target area size to 11.5 yards
    • Thunderstorm
      • Reworked targeting logic on subsequent bolts to keep them within a small area of the first bolt
      • Thunderstorm bolts no longer “chase” targets
      • Increased Thunderstorm’s splash damage slightly (0.5 – 0.75) to account for the above change
  • Bug Fixes
    • First kill Legendary has been removed from Rakanoth
    • Monsters in the Rockworm family will no longer become stuck in an invulnerable state when killed while burrowed
    • Monsters with the Reflects Damage affix are no longer becoming stuck in an endlessly looping animation

USER INTERFACE

  • Skill tooltips now show the damage type if you have Advanced Tooltips enabled
  • Bug Fixes
    • Attributes are now properly displaying values when viewed in Heroes Profile tab


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